SFML-StateMachine is a state machine, state manager or screen manager for the SFML library, written in C++.
Install SFML-StateMachine by adding the StateMachine folder or the files therein to your project, including:
![]() Dependencies
This project requires SFML. SFML version 2.4.1 has been tested, but this project should work with any 2.x version.
Using states
SFML and Eclipse Foreword. I made this document for myself beacause there is no official Eclipse manual for SFML yet. However since I'm not an expert not everything might be as correct as it should be, so feel free to contribute.
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How To Set Up Sfml In Dev C Windows 10
SFML-StateMachine is a state machine, state manager or screen manager for the SFML library, written in C. Install SFML-StateMachine by adding the StateMachine folder or the files therein to your project, including. Then, I did the following things-: 1) Downloaded SFML source code, CMake, Codeblocks mingw(it works fine with c) 2) Then I went to c-make gui 3) Put the SFML folder and SFML/build folder there. 4) But, next I go to Code::blocks.
To create a state, extend the virtual class
sm::State to create a new concrete class. Ensure to write a constructor that initialises the state, and override the two private virtual methods:
These methods are private, and should only be called by the friend class
sm::StateMachine .
States can be paused, resumed, shown and hidden via public setters:
Similarly, these statuses can be retrieved via public getters:
Using state machines
State machines manage, manipulate and run a set of concurrent states.
Initialise state machines via:
Add and remove states from a state machine via:
A state machine can be reset (all states and pending actions cleared) via:
States can be updated and drawn to the screen according to game logic via:
DemoSfml In Dev C++
Demo.cpp demonstrates the basic usage:
General documentation is provided above in the usage section. For detailed documentation, please see the comments within the two header files:
How To Set Up Sfml In Dev C Windows 7
For current development status, please see the issues page.
Contributions are welcome! Feel free to address issues, or add issues you have identified to the issues page. Comments, feedback and advice are greatly appreciated.
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